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This series will break down my entire workflow for Creating Stylized Environment Art using Maya, Zbrush, and Substance Painter.
In the second installment, we will begin 3d Modeling our environment art by creating an initial blockout using Maya.
Creating a blockout will provide a solid foundation to your 3d environment art.
In this tutorial, I cover:
• Maya Instances
• Rename Tool
• Maya Deformers
• Hard Surface Modeling techniques
This video will break down my entire Maya 3d modeling process for blockout creation.
This video series is sponsored by Autodesk, thanks to them for all their support!
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