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CS-330 is notorious for having underwhelming course material and poor instructions; making it difficult to grasp the material.
This has been turning many students away from graphics programming, which is a shame.
This is series is designed to help guide students through the course using modern programming paradigms and more thorough explanations on how everything works.
This lesson goes into building a new C++ OpenGL project from scratch in both Visual Studio and using CMake. It will guide you through importing libraries, opening a window, and clear the screen to a specific color.