Maya to Unreal Engine Pipeline and PBR Workflow

Опубликовано: 26 Февраль 2025
на канале: David Blissett
4,172
40

Autodesk Maya to Unreal Engine Pipeline and PBR Workflow. Using both Substance Designer and Substance Painter.
David Blissett is a Senior Full Stack Software developer who primarily works on the Microsoft Platform. In recent years he has branched out into the open source software development paradigm. He has a keen interest in web development primarily focusing on tech such as Angular, Entity Framework, Signal-R and Microsoft SQL Server. In his spare time he tends to focus on 3D related tech including game engines such as unreal engine and unity 3D.