Graphics Pipeline Object // Vulkan For Beginner #14

Опубликовано: 16 Февраль 2025
на канале: OGLDEV
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In this video we will render our first triangle! This will made possible using the Graphics Pipeline Object which will be bound to the command buffer. It will provide all the state required by the draw command (also added in this video).

🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!).

📚 Timecodes 📚
0:00 Intro
0:12 Background
1:04 Graphics Pipeline Object
2:14 Changes on the application side
5:45 The GraphicsPipeline class
7:25 Creating the Graphics Pipeline Object
14:14 Binding the pipeline
14:37 Shaders code review
15:49 Outro

🔥Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at    • Vulkan For Beginners  

🔥Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.

🔥Link to source:
https://github.com/emeiri/ogldev/tree...
If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_14'

🔥Vulkan specification:
https://vulkan.lunarg.com/doc/view/1....

Feel free to comment below.

🔗Contacts:
🔹Email: [email protected]
🔹Instagram: @ogldev1
🔹Github: https://github.com/emeiri/ogldev.git
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🔹Twitter: @ogldev
🔹One time donations (Paypal): https://ogldev.org/donate.html
🔹Patreon:   / ogldev  

🙏Credits:
🔹Sound effects by https://zapsplat.com
🔹Image by Gordon Johnson from https://Pixabay.com
🔹Video clip by Adis Resic from https://Pixabay.com

Enjoy,

Etay Meiri

#vulkan