THIS ALL STILL WORKS ON 3.5 BUT THERE AR UPDATED WAYS TO ACCESS NODES. AND SOME TWEAKS I MAKE TO THE VIEWPORT AREN'T NECESSARY.
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This week we look at some of the Visual Settings we can expose to the user to tweak the settings of the Game. Things like Resolution, MSAA, VSYNC and FXAA. In this video we look at how I manage to get Viewport or Resolution Scaling working in the Godot Game Engine. This is a more modern and therefore, more complex way of handling Resolution settings. These Resolutions settings are a great way for people with less powerful computers access your game. However, after figuring this out I decided that this was not worth a full tutorial. I don't feel like it properly optimized.
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