Photogrammetry Tutorial - ReCap, 3Ds Max 2021, ZBrush and Substance Painter

Опубликовано: 29 Сентябрь 2024
на канале: Upside Down
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Today I want to show you a Photogrammetry workflow using ReCap, 3Ds Max 2021, Zbrush and Substance Painter. We are going to use ReCap to calculate images into a 3D model, clean and bake albedo map in 3Ds Max 2021, fix our geometry in Zbrush and finally finish our textures using Substance Painter. This workflow if perfect for creating assets for games and cinema.

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Welcome to Upside Down - the channel for those who are interested in 3D Art.
I'm Stefan Ivanov, a professional 3D Artist with more than 10 years of game development experience. I am here to share my knowledge, show you how to model using the latest tools and software and give you some hints how to improve your process.

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#Photogrammetry #ReCap #3DsMax #ZBrush #SubstancePainter #Tutorial