In this video, I implement the logic necessary to generate the level geometry, apply a tilemap texture and even add static lighting. This series demonstrates how to build a game using HTML5, TypeScript, WebGL via threejs and physics via Box2D.
GLOOM Series #7 - Level Loading, Textures and Lighting (TypeScript Game Dev Series)
🔗 GitHub Repo: https://github.com/travisvroman/gloom
⏯ Series Playlist:
• HTML5 First Person Shooter Series (GL...
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• GLOOM Series #7 - Level Loading, Text...
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