Tutorial for exporting models from Blender 2.70 into Unreal Engine 4.
I wasn't able to find a lot about how to use Blender with Unreal Engine 4, so I made this, hope it helps.
The .fbx format is now the defacto way to ship assets to Unreal Engine 4, luckily blender supports this, thanks to the work of Campbell Barton and Bastien Mongagne and the plugin they have coded.
The latest repo can be found here: https://github.com/mont29/blender-io-fbx
Note that this likely will not work in Blender 2.60 so make sure you use the latest version.
Sorry for the bad mic quality, I'll be getting a better one for later tutorials.