IMPORTANT NOTE: THIS TUTORIAL ONLY WORKS FOR UNREAL ENGINE 5.2
Too many things have change in PCG in v5.3 so I will have to redo this video for 5.3 and beyond at some future date.
In this UE5.2 Procedural Content Generation tutorial, I'll show a quicker, simpler way to set up static mesh variables in your PCG blueprints, so that you can easily swap meshes and try out new ones in your levels without having to edit your PCG Graphs
00:00 - Intro
01:33 - Set up PCG Graph Parameter
05:07 - 2 Issues To Resolve
09:28 - Apply Mesh Scale