Tutorial on how to create Material ID map from UV render and normal map in Adobe Photoshop. One out of complete series of videos about creating game assets.
Game asset creation intro - • Video
Timelapse of modeling in 3ds Max - • Game Asset Battle Stick Timelapse
UV unwrapping in 3ds Max - • Game Asset Battle Stick UV unwrapping...
Material ID in 3ds Max - • Game Asset Battle Stick dDo Material ...
Ambient occlusion xNormal - • Game Asset Battle Stick Ambient Occlu...
Normal map in nDo2 - • Game Asset Battle Stick Normal Map in...
Ambient Occlusion nDo2 - • Game Asset Battle Stick Ambient Occlu...
Material ID in Photoshop - • Game Asset BattleStick Material ID in...
dDo Texturing - • Game Asset Battle Stick dDo texture p...
Glow Map - • Game Asset Battle Stick Glow Map tuto...
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