In this video, we talk about how you can use Normal and Displacement maps to make your materials look more realistic in your renderings!
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TIMESTAMPS
0:00 - Introduction
0:18 - PBR Materials Guide Download
1:29 - Trying to simulate real-world materials with 3D surfaces
2:29 - Using normal maps to simulate bumpy materials reacting to light
3:32 - How normal maps affect the way your renderings look
5:46 - Using displacement maps to actual move geometry on your surfaces
7:02 - How displacement maps affect the way your renderings look
7:55 - Kinds of displacement mapping
9:23 - PBR Materials Guide Download