Tutorial on how to create Normal and Texture Maps in Pixologic ZBrush and apply them to model in Autodesk 3Ds Max.
Check out other parts:
PART 1 Autodesk 3Ds Max: • Tutorial: Tips&Tricks on creating hi/...
PART 2 Autodesk 3Ds Max: • Tutorial: How to Unwrap in Autodesk 3...
TexTools link: http://www.renderhjs.net/textools/
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