Shaders // Vulkan For Beginners #13

Опубликовано: 16 Февраль 2025
на канале: OGLDEV
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In this video we learn how to create the vertex and fragment shader for our first Vulkan demo.

🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!).

📚 Timecodes 📚
0:00 Intro
0:18 Shaders in Vulkan
1:12 SPIR-V
3:27 From GLSL to SPIR-V
5:07 Start of code review
7:31 Creating a shader module from text
17:56 Creating a shader module from binary
19:12 Linking issues
20:57 Outro

Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at    • Vulkan For Beginners  

Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.

🔥Link to source:
https://github.com/emeiri/ogldev/tree...
If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_13'

🔥Vulkan specification:
https://vulkan.lunarg.com/doc/view/1....

Feel free to comment below.

🔗Contacts:
🔹Email: [email protected]
🔹Instagram: @ogldev1
🔹Github: https://github.com/emeiri/ogldev.git
🔹TikTok -   / ogldev  
🔹Twitter: @ogldev
🔹One time donations (Paypal): https://ogldev.org/donate.html
🔹Patreon:   / ogldev  

🙏Credits:
🔹Apollo 13 image by wikipedia (https://en.wikipedia.org/wiki/File:Ap...)
🔹Sound effects by https://zapsplat.com

Enjoy,

Etay Meiri

#vulkan