In this Video Lesson you will learn how to use Megascans Studio from Quixel, 3ds Max and Unreal Engine to create a realistic floor that goes from stone tile to mud with puddles and stones.
Using Megascans a layered ground is built up, this is then moved into 3ds Max where a displaced plane becomes a low poly ground which is then put into unreal engine 4 and turned into a detailed mesh. Follow along and enjoy!
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