In this video w'll see how to save and secure our game data as binary (unreadable format) in disk, using .Net's binary serialization.
⚠️NOTE:
No need to delete the saved file unless you removed or renamed an existing field from the class. that means adding new fields won't cause any error 😊
◼Project :
https://github.com/herbou/Unity_Gener...
☴GenericBinarySerializer Package :
https://github.com/herbou/Unity_Gener...
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