In this Unreal Engine 5 course, suitable for complete beginners, I'll be covering the creation of automatic landscape materials to bring life and realism to your worlds, whether they be for games development or movie making.
In this episode (a long one), we'll add Runtime Virtual Textures to our landscape material. There are two reasons for doing this; to act as a substitute for our landscape material shader, trading memory for performance. And the second reason is to enable blending of assets on the surface with the underlying landscape textures.
Make sure you've followed all of the earlier videos in the playlist before this tutorial at • UE5: Step-by-Step Landscape Material
00:00 - Intro
01:12 - Switch on Virtual Texturing for Project
02:19 - Step1: Add RVT Color Asset
03:48 - Step2: Add RVT_Color to Landscape
04:57 - Step 3: Add RVT Color Volume
06:38 - Step 4: Add RVT Color to Master Material
11:30 - Does RVT work on our landscape?
12:00 - RVT Issue #1: No Camera Depth
13:02 - RVT Issue #2: No Triplanar
14:16 - Add RVT Switch to Master Material
16:18 - PART 2: RVT BLENDING
17:30 - Fun with a Cube!
21:07 - Create Basic MF_RVTBlend
26:47 - Add Height Information to our blend
28:23 - Step 1: Add RVT Height Asset
29:20 - Step 2: Add RVT_Height to Landscape
29:47 - Step 3: Add RVT Height Volume
30:42 - Step 4: Add RVT Height to master material
32:17 - Add Height Mask to RVT Blend
40:41 - Add RVT Blend to Grass
46:12 - Add RVT Blend to Rocks
50:53 - Coming Up Next