PyOpenGL optimisation before and after (reset texture after each block vs reset whenever new texture needed and better rendering order for textures (could be better though))
I intend to create some kind of minecraft clone in python using pygame and opengl that will have multiplayer capabilities and some real functionality, as a test of my programming skills. I must also note that i do own the game and therefore this is no way of me trying to get around DRM or anything, i just want to test myself.
I have really struggled to get this to be usable with sides of each cube rendering in the wrong order and a whole host of other issues to worry about - don't give up! it is possible!
Note: the video quality is low because it is only showing small areas of my screen and i also have a painfully slow upload speed so this is all a file-size saving measure so that i can use the internet at all; i hope you can understand.