How To Create A Weapons System With Simulated Physics Pickups - Unreal Engine 5 Tutorial

Опубликовано: 09 Октябрь 2024
на канале: Pitchfork Academy (MizzoFrizzo & Co.)
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In this tutorial, which is a standalone video but also serves as Part 5 of my True First-Person Shooter Tutorial Series, I'll show you how to set up a weapons system with simulated physics on the pickups, along with some basic firing logic.

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Part 1:    • How To Make A True First-Person Shoot...  
Part 2.1:    • How To Make A True First-Person Shoot...  
Part 2.2:    • How To Make A True First-Person Shoot...  
Part 3:    • How To Create Your Own First Person A...  
Part 4.1:    • How To Make A True First-Person Shoot...  
Part 4.2:    • How To Make A True First-Person Shoot...  
Part 5:    • How To Create A Weapons System With S...  
Part 6:    • How To Make A True First-Person Shoot...  
Part 7:    • How To Draw A Line Trace From The Bar...  
Part 8:    • How To Make A True First-Person Shoot...  
Part 9:    • How To Make A True First-Person Shoot...  

Timestamps:

0:00 - Intro
1:39 - Download and Add Free Weapons Packs
3:06 - Create Static Meshes and Add Collisions
5:42 - Add New Input Mapping
7:26 - Start Creating Interfaces, Enumerations, and Weapon Blueprint Classes
11:00 - Create Pickups Blueprint Classes
14:43 - Weapon Blueprint Classes Set Up
17:40 - Create a Weapon Blueprint
18:36 - Implement Pickup Logic
26:45 - Create Weapon Socket
28:53 - Switch on Enum_WeaponName
32:10 - Final Touches on Pickup Logic
33:42 - Create Additional Weapon Pickup
36:51 - Fix Weapon Scale
38:30 - Implement Basic Weapon Fire Mode and Firing Logic
50:45 - Demo and Outro