Modeling and Texturing an Ancient Greek Helmet 01 (Blender 2.8, Substance Painter)

Опубликовано: 23 Февраль 2025
на канале: Martin Klekner
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Get the whole course package with final model and project files:
https://gumroad.com/l/GreekHelmet
Get Zach Reinhardt's CGBoost Blender Launch Pad here: https://academy.cgboost.com/p/blender...

Here, the project files you're looking for: https://drive.google.com/open?id=1ngc...
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Series Description:
Oh yes... its that time of the year again. Christmas songs start to pop up everywhere and time to give some gifts is quickly coming. Last year around this time, I made my free architectural asset course, so I thought - why not make a new series. And I did! So, in this one, I will show you how to make a helmet like this in Blender and Substance Painter, from modeling, to UVing, exporting to Substance Painter, texturing the asset and rendering it back in Blender.

Chapters:
0:19 Reference
2:47 Modeling the Base Shape
8:14 Edge Topology
11:28 Refining the Base
12:58 Refining the Front

#b3d #tutorial #helmet