Advanced Cloud Editor Development Techniques (Live Learning: Session 11)

Опубликовано: 14 Ноябрь 2024
на канале: 8th Wall
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In this hands-on webinar, you'll learn Advanced Cloud Editor Development Techniques with 8th Wall-hosted projects. View details below for links to materials and timestamps to skip ahead to relevant sections on developing augmented reality with https://www.8thwall.com/

In this Live Learning session we’ll review:

Example Projects:
8th Wall Playground Projects [2:15]
Video Material on Mesh Example Project [2:42]
Point Cloud Example Project [12:30]
Joysticks Movement Project [2:15]
Three.js Gummy Transmission Project [27:15]
Swap Camera: MRCS Hologram to Face Effects [29:00]


Cloud Editor Updates:
Asset Previewer + Information [4:47]
Code Search [6:20]
Debug Mode [9:20]
Console Logs Debug Mode [17:20]
Detected Surface Debug Mode [21:00]
A-frame Inspector In Debug Mode [22:20]
Camera Location Debug Mode [26:10]

During the walkthrough on Advanced Cloud Editor Development Techniques, Rigel uses a combination of example projects to do so. You’ll want to access the Project Library (https://www.8thwall.com/8thwall) and Playground Library (https://www.8thwall.com/playground) to find these pre-built WebAR experiences you can clone today. Hologram implementation can work across multiple frameworks, in this case we’ll be using A-Frame. Projects and documentation referenced include:

8th Wall Documentation:
https://www.8thwall.com/docs/web/#adv...