Easy way to farm gold in Diablo 3 (Inferno Act IV Level 60)

Опубликовано: 08 Июнь 2025
на канале: Rusalka Unreal Labs
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To faster the process you can abuse yourself with Magic Find items

The Diablo 3 team has repeatedly stressed their interest in having gold remain a viable game resource. Gold will be much less common in Diablo III than in previous games in the series. Monsters do not drop such huge heaps of gold, and items sell for fairly low amounts, plus players will be breaking down many of their unwanted items in the salvage cube, since materials for crafting will likely be more desirable than gold.
On top of the greater scarcity of gold, there will be numerous "gold sinks" in Diablo III, to give Sälja guld players something worth spending gold on. Gambling was a perpetual use for gold in Diablo 2, but the odds of obtaining a useful item via gambling were too low to motivate most players to keep gambling, once they reached the end game.
Known gold sinks in Diablo III include respecs, item repairs, item socketing, Artisan training, item upgrading (such as gems at the Jeweler), item crafting, item enchanting, and more. Another possible gold sink is some kind of trading Auction House, though the team hasn't given any details on such a feature as of yet.
Jay Wilson described the creation of the game's economy, and named some of the ways the team is looking to make gold more valuable, in an interview from BlizzCon 2009. [2]
So, player economy and itemization are two of the last things you do. Mostly because nothing waits for them, but they wait for everything. Until you have vendors in working the way you want, until you have a lot of progression through your game, all your support systems and different items that you find - until you have all of those things - there's really not a lot of point to doing any in-depth economy or item math. Most of the items that we've done so far are so there are actually items in the game. So, that being said, the key to doing a good economy is pulling out money at roughly the same rate that you're putting it in. I say roughly because a little bit of inflation is okay, but deflation is generally bad.
As long as you've got a way to get it under control, you know, with DLC or an expansion, make an adjustment. So, having a lot of things for people to spend gold on is really important. Every system that we design, we go, "Oh, how can we spend gold here?" People have asked about a respec system, for example. We will have one. We haven't designed it yet, but I guarantee you that you'll have to spend a lot of gold. I can guarantee that because that's one of the places we'd look at to try and balance the economy. There are a whole bunch of systems like that that we haven't announced or are in progress. "Will you be able to remove gems from items?" Yes, you will able to and I guarantee you it will cost a lot of gold. Those are part of the ways that you handle and make gold valuable.

The Item Economy
It's too early to say anything much about the item economy, since there are too many unknowns. Players have no idea about the intended scarcity of high end items, the costs or likely success rate of high end crafting recipes, the quality of items NPCs will sell, etc. Salvaging is another way to remove items from the economy. All those things will obviously be prime balancing concerns come the beta and then the early days after release, and there's no way to predict how that will all shake out in advance.
The elephant in the room, when speculating about Diablo III's economy, is the factor that ruined Diablo II's economy: duping and hacking. Valuable items were duplicated and widely-disseminated, wrecking the value of legit items. Hacked items were created that were better than any legit items could ever be. And especially in the D2X days, massive duping of Runes has made the elite quality Runewords vastly more common and affordable than they were designed to be.
The Diablo III developers have said that there will not be hacking and duping in Diablo III, and that they'll be able to apply the lessons they've learned in keeping WoW largely cheat-free. Most fans wish them the best of luck with that, but as successful as hackers have been in ruining the economy of most online RPGs, the D3 Team clearly has their work cut out for them.
Third Party Trading Sites

Fans worried about the potential influence of established fan-run item trading sites have voiced their concerns[3], and earned replies from Bashiok. [4]
All of the issues that exist in Diablo II that essentially force people to use these kinds of sites in order to establish a base economy and help concentrate the playerbase to a centralized trading location will all be completely unnecessary when we achieve our economic and trade goals with Diablo III.