Critical hits are one aspect of PvM that can really push things over the top with an endgame setup in RuneScape 3. But what about anything less? I run tests on bosses to see how a basic critical hit boosting setup compares to one with no critical boosts at all.
0:00 - Intro & Critical Hit Boosters
4:37 - Test 1: Arch Glacor (Hard Mode)
7:28 - Test 2: Gregorovic
8:56 - Test 3: Rathis (AFK Setup)
11:18 - Conclusion / Analysis