Aircraft model & software development reel for advanced structural simulations using the Bullet Constraints Builder (BCB) for Blender. It appears to contradict itself but before you can use a model for realistic destruction simulation you have to make sure it is stable and not falling appart on its own. Limitations or even bugs in software can complicate things even more. Enjoy this collage of failures on the long road towards success.
Some stats for nerds:
Plane - 823 k polygons in 2,500 elements
Simulation time - 40 minutes for 10 seconds
Render time - It's just OpenGL, one second per frame
Credits:
Simulation & video by Kai Kostack
http://kostackstudio.de
Music: 'Passages' by Kai Engel (CC BY)
Made with Blender + BCB + Fracture Modifier
https://blender.org
https://inachuslaurea.wordpress.com
https://blenderartists.org/forum/show...