I added Rust support for the Unity game engine.
Is it really possible? YES it is!
I managed to make a game 100% coded in Rust, but using Unity as editor and runtime.
This has to be one of my craziest projects yet!
I utilized a library called Bevy game framework/engine, to handle the gameplay programming. Utilizing Bevy systems I was able to hide the Foreign Function interfacing code from the gameplay code.
THE LEGEND that taught me how to do this:
• Tutorial: Use Rust to generate meshes...
Runity Source code:
https://github.com/TanTanDev/runity
My discord group:
/ discord
Want to support me?
Patreon: / tantandev
Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
Have a nice day :)