In this series, we will look at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques.
In this episode, you'll update your spline wall system to either deform the underlying landscape, or conform to an existing landscape or set of meshes.
You can catch up so far by following the playlist
• UE5: Building Structures
00:00 - Intro
01:10 - Deform Landscape
14:30 - Conform To Landscape
27:09 - Clamped Tangent Issue
28:04 - Coming Up Next