We’re done with normal creation and on to Ddo, the PBR capable texture system in Quixel. Here we’ll set up Ddo, then take a look at 3do, the light weight viewport for our work. From there we’ll start developing the materials for our project from Ddo’s smart materials and Megascan data. We’ll finish by applying our materials and saving them as custom presets for future projects.
Series Playlist: • Quixel Suite - An Introduction