In this video, @MartinKlekner breaks down the latest environment from his course "Master 3D Environments in Blender": https://bit.ly/b3d-environment-course-11
He goes into using Geometry Nodes for landscape shots, scattering assets, adding 2D elements and lighting large scenes. For step-by-step lessons, make sure to check out the full course.
⇨ Master 3D Environments course: https://bit.ly/b3d-environment-course-11
⇨ Blender Shortcut PDF (email required): https://bit.ly/cgboost-resources-17
⇨ Blender Secrets E-book (affiliate): https://gumroad.com/a/436106355
LINKS
⇨ Previous environment breakdown tutorial: • Large-Scale Environments in Blender (...
⇨ Introduction to Compositing in Blender tutorial: • Introduction to Compositing in Blender
⇨ Martin's World Creator Series: • Quickly Add Landscapes to Blender usi...
⇨ Spruit Sunrise HDRi: https://polyhaven.com/a/spruit_sunrise
⇨ PureRef software for reference image gathering: https://pureref.com/
⇨ RenderDoc: https://renderdoc.org/
⇨ Shakify addon by Ian Hubert and Nathan Vegdahl: https://github.com/EatTheFuture/camer...
⇨ MapsModels Importer addon: https://github.com/eliemichel/MapsMod...
CHAPTERS
00:00 - Intro
01:03 - Reference
01:35 - Displacement with Geometry Nodes
02:58 - Scattering with GeoNodes
04:37 - Sky background
05:15 - Midground hills
06:00 - Adding camera shake
06:21 - Scattering with Vertex Groups
07:11 - Grabbing anything from Google Maps
08:01 - Cloud shadows
08:38 - Lighting the scene
09:39 - Volumetric fog
10:29 - Outro
MY SYSTEM
CPU: AMD Ryzen 9 5900X
GPU: GeForce RTX 3080
RAM: 64 GB
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#b3d #tutorial #landscape