In this short series I will teach you to how to create your own inventory system in Unity Engine using C#. You will be able to drag and drop the items, switch and stack them, drop them outside the inventory, pick them up, put them to your hotbar and select the item you want to hold in your hand. This system that we will make is simple, yet expandable. For the items we will be using Scriptable objects, so you can easilly add as many items you want.
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Timestamps:
00:00 Intro
00:25 Inventory Closing & Opening
02:14 Picking Up Items
08:21 Dropping Items
11:53 RESULT!