In this lecture explore how a probability formula from an 18th century Mathematician parallels the graphic design process. Throughout I touch on concepts of objectivity, subjectivity, and how to negotiate the designer-client relationship in terms of revisions and dealing with feedback.
Whole lecture with notes/outline:
https://www.fictionalhead.com/instruc...
Key Takeaways
• ASK QUESTIONS: Get as much information as possible before starting.
• ROLL WITH THE PUNCHES: Try not to think of revision as being ‘wrong’, but rather as helping clarify future ‘right’
• VALUE THE PAST: All prior interactions influence current ones.
• THE DONUT HOLE: When you define something, you inherently define its opposite. BOTH are important.
Links and references for additional research:
Wikipedia - Bayes Theorem:
https://en.wikipedia.org/wiki/Bayes%2...
Veritasium - The Bayesian Trap:
• The Bayesian Trap
Why The Majority Is Always Wrong - Paul Rulkens:
• Why the majority is always wrong | Pa...
Overcoming Blank Page Syndrome:
https://heidicohen.com/overcome-blank...