Saving Data - Persistence: Make a game like Zelda using Unity and C#

Опубликовано: 01 Март 2025
на канале: Mister Taft Creates
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Hey everyone. Today we look at making sure the scriptable objects hold values over scenes. Next up saving data on build between play sessions. Enjoy!

My Patreon!   / taftcreates  

Find me on Twitch! twitch.tv/mistertaftcreates

Magic bar and Powerup Sprites:
https://drive.google.com/open?id=1Qlh...

Bow and Arrow Sprites:
https://drive.google.com/drive/folder...

Ogre Sprite:
https://drive.google.com/open?id=1KAW...

Door Sprite: https://drive.google.com/file/d/1EdOM...

Project git link: https://github.com/mistertaftcreates/...

Bit script font link: https://opengameart.org/content/bitsc...

Ryan Hipple's talk:
   • Unite Austin 2017 - Game Architecture...  

Richard "Superpig" Fine's talk:
   • Unite 2016 - Overthrowing the MonoBeh...  

Modified Sprite: https://drive.google.com/file/d/1Jg_l...

Tiled: https://thorbjorn.itch.io/tiled

Tiled2Unity: http://www.seanba.com/tiled2unity

Art Assets: https://opengameart.org/content/zelda...

Unity: http://unity3d.com

About Me!
Twitter:   / taftcreates  

Discord:   / discord  

Github for all of my projects: https://github.com/mistertaftcreates/

Very Rough Project Schedule: https://docs.google.com/document/d/1l...