Live stream of making snake with the Metal Shading Language https://github.com/twohyjr/Snake3.0
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39: Multiple Render Passes
38: MTLRenderPassDescriptors
37: Refactor 3-Prep For Render Pass Descriptors
36: Sky Spheres
35: Instancing The Forest Scene With 12,000+ Trees With Swift And Metal
34: Creating A Forest Scene With The Engine
33.2: Is_Null_Texture Bug Fix and Meet My CAT!
33.1: Normal Maps With Swift And Metal
33.0: What Are Normal Maps?
GPU Programming with The Metal Shading Language
32: Using .MTL Files With Model IO
31: What is a .MTL File?