Print String Node in Unreal - Unreal Blueprints Tutorial 06

Опубликовано: 28 Сентябрь 2024
на канале: ChidresTechTutorials
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Print String Node in Unreal - Unreal Blueprints Tutorial 06

In this tutorial, we delve into the powerful world of Unreal Engine's Print String Node. This function node serves as an indispensable tool for game developers, enabling them to display custom strings directly on the Viewport screen and in the Output Log window. Join us as we explore its functionalities and learn how it can significantly enhance your game development process.

Key Points Covered:
🖥️ Print String Node: An in-depth exploration of its features and applications.
🔍 Understanding the purpose: Debugging game play logic made easier.
🛠️ Development-only node: Insight into when and how to utilize it effectively.

Parameters Explained:
In String: The string to be displayed on the screen and in the output log window.
Print to Screen: Control whether the given string appears on the screen.
Print to Log: Determine if the string should be displayed in the output log window.
Text Color: Customize the color of the displayed string on the screen.
Duration: Set how long the string remains visible on the screen.
Key: Choose to display the current string on a new line or on the same line.

Additional Tips:
📝 To display only Blueprint User Messages, follow the steps: Access Output Log window - Click on Filters - Navigate to Categories - Untick Show all - Tick Log Blueprint User Messages. Also, click on Settings and tick Clear on PIE [Clear on Play In Editor].
📐 Adjusting on-screen text size: Learn how to import Font files, modify Legacy Font Size, and set Font UAsset file in Project Settings for a seamless experience.

🔧 Resources Mentioned:
Unreal Engine Documentation: https://docs.unrealengine.com/4.27/en...

Join us in mastering the Print String Node and enhance your game development skills! Don't forget to like, share, and subscribe for more Unreal Engine tutorials and tips. Happy coding! 🚀In this video, we'll be learning how to use the Unreal Print String Node in Unreal Engine Blueprints.

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