In this Unreal Engine 5 course, suitable for complete beginners, I'll be covering the creation of automatic landscape materials to bring life and realism to your worlds, whether they be for games development or movie making.
In this episode, we'll add a technique called Triplanar Projection to our Cliff layer in order to remove the stretching artifacts on steep slopes and present an even texture across the landscape in the far distance.
Make sure you've followed all of the earlier videos in the playlist before this tutorial at • UE5: Step-by-Step Landscape Material
00:00 - Intro
00:22 - How does Triplanar Projection work
04:10 - Add Triplanar to MF_CreateLayer
13:21 - Add Triplanar to Master Material