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In this next edition to this series, you will learn how to continue prepping your model by making sure that all your normals are oriented properly. You will see how to check for flipped normals, and also fix them if you do have them. This is an essential part of prepping models for export to Unreal Engine 4. This series of tutorials is meant to help you learn how to use 3ds Max and Unreal engine 4 together for architectural walkthroughs and other arch viz projects.