D&D Guilds

Опубликовано: 16 Январь 2025
на канале: Robodad1
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In Dungeons & Dragons (D&D), guilds are organizations that exist within the game world and serve various purposes. Guilds can be found in many different campaign settings and can have different names and functions, but they generally share some common characteristics. Here are some common types of guilds in D&D:

Adventurers Guild: An adventurers guild is a group that organizes and supports adventurers. They may offer quests, training, equipment, and other resources to adventurers. These guilds are often a central hub for player characters to find work and connect with other adventurers.
Merchant Guild: A merchant guild is a group of traders and merchants who work together to protect their interests, set prices, and maintain a monopoly over certain goods or services. They often control trade routes and can wield considerable economic and political influence.
Thieves' Guild: A thieves' guild is a secretive organization of criminals and rogues who specialize in theft, smuggling, and other illegal activities. They have their own hierarchy, code of conduct, and often control the criminal underworld of a city or region.
Mages' Guild: A mages' guild is an association of spellcasters, wizards, and magic users. They provide magical education, resources, and research opportunities to their members. Mages' guilds often regulate and control the use of magic within a city or kingdom.
Fighters' Guild: A fighters' guild is a guild dedicated to training and supporting warriors and martial characters. They provide combat training, missions, and camaraderie for their members. Fighters' guilds can serve as a mercenary company or a military force.
Craftsmen Guild: A craftsmen guild brings together artisans, craftsmen, and tradespeople of a particular craft or trade. They provide training, protection, and a platform for members to showcase their skills. Examples include blacksmiths' guilds, weavers' guilds, and carpenters' guilds.
Religious Guild: A religious guild is an organization associated with a particular deity or religious order. They provide support, guidance, and services to their members, such as healing, divination, or spiritual training. These guilds can have a strong influence on local religious practices.
These are just a few examples of guilds you may encounter in a D&D campaign. The specifics of guilds, including their names, functions, and prominence, can vary greatly depending on the campaign setting and the Dungeon Master's creative choices.

Dungeons and dragons, 5e, ttrpg,
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