Rapid level design in Unity using Photoshop and Houdini

Опубликовано: 06 Декабрь 2024
на канале: SharkJets
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Putting my lessons to practice by building a quick level for my next Unity3D gamedev project. I quickly drew a level layout in Photoshop, then passed that through the wang decoder in Houdini, recreated some wang tiles using some Unity assets I bought, then put it all together.. total time, about 2 hours.

This just blows me away.
Watch my #houdini videos to learn how to speed up your game development.