Pass me that render, please // Vulkan For Beginners #12

Опубликовано: 17 Февраль 2025
на канале: OGLDEV
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In this video we learn how to use the Render Pass and Framebuffer objects.

🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!).

📚 Timecodes 📚
0:00 Background
0:31 The Render Pass
3:30 The Framebuffer
4:19 Code changes overview
7:20 Begin/end the Render Pass
11:00 Creating the Render Pass
16:14 Creating the Framebuffer
18:10 Outro

🔥Sascha Willems on the render pass: https://www.saschawillems.de/blog/201...

🔥Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at    • Vulkan For Beginners  

🔥Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.

🔥Link to source:
https://github.com/emeiri/ogldev/tree...
If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_12'

🔥Vulkan specification:
https://vulkan.lunarg.com/doc/view/1....

Feel free to comment below.

🔗Contacts:
🔹Email: [email protected]
🔹Instagram: @ogldev1
🔹Github: https://github.com/emeiri/ogldev.git
🔹TikTok -   / ogldev  
🔹Twitter: @ogldev
🔹One time donations (Paypal): https://ogldev.org/donate.html
🔹Patreon:   / ogldev  

🙏Credits:
🔹Sound effects by https://zapsplat.com

Enjoy,

Etay Meiri

#vulkan