In this video we learn how to use the Direct State Access API from OpenGL 4.5. We cover textures, buffers and framebuffers.
📚 Timecodes 📚
0:00 Intro
2:11 Textures
9:40 Buffers
17:08 Framebuffers
22:30 Outro
Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at • OpenGL for Beginners
Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.
🔥Link to source: https://github.com/emeiri/ogldev/blob...
If you want to get the same version of the code that was used in the video checkout the tag 'TUT_50_DSA'
🔥OpenGL 4.6 specification: https://www.khronos.org/registry/Open...
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🙏Credits:
🔹Image by Pete Linforth from Pixabay
🔹Image by OpenClipart-Vectors from Pixabay
🔹Image by rindr from Pixabay
🔹Video by Carl Watermark from Pixabay
🔹Video by Dante 🇦🇷 T from Pixabay
🔹Video by Artyom Saqib from Pixabay
🔹Video by Tibor Janosi Mozes from Pixabay
🔹Music: "No Indication" by TrackTribe (Youtube Audio Library)
🔹Sound effects by https://zapsplat.com
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials