Grid-Based Building System In Unity #2 - object visualising, collision check

Опубликовано: 14 Октябрь 2024
на канале: Freedom Coding
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Building systems are necessary for many games. We have already created the grid and now the player can place any object he selects. In this part we will provide more feedback to the player, so he knows which object he is currently placing, and if he actually can place it or not.

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Timestamps:
00:00 Introduction
00:25 Start Visualising Object
04:13 End Visualising Object
04:46 Colliders and Layers Fix
05:45 Collisions Check
09:35 Ignore Raycasted Objects
12:18 Flickering Fix
13:15 Removing Items From Inventory
14:39 FINAL RESULT