In this Unreal Engine 5.2 tutorial, I show how you can drastically improve the performance of moving foliage in your landscape using a new feature in Procedural Content Generator.
Now, instead of having to switch off all movement to get acceptable frame rates, you have total control over which grasses or trees move and how far into the distance they move for.
00:00 - Intro
00:31 - The problem with moving foliage
02:21 - A blunt solution switching off all movement
03:56 - The PCG solution - movable WPO distance