In this video I show you how to take a Metahuman from Quixel Bridge, export the skeletal mesh, open it up in Blender and make the necessary changes before importing the altered mesh back into UE5, as well as how to set up your character blueprint and start animating your shiny new arms using the metahuman control rig and sequencer...
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Timestamps:
0:00 - Intro
0:42 - Project Creation and Selecting/Importing Your Metahuman
4:23 - Exporting Metahuman Mesh for Use in Blender
6:34 - Importing and Making Changes to your Mesh in Blender
10:46 - Exporting Mesh from Blender
12:14 - Importing Your Mesh back into Unreal
13:44 - Replacing Metahuman's Original Mesh
14:47 - Character Blueprint Set-up
18:39 - Animate Your FPS Arms with Sequencer
23:02 - Outro