Making a Character Controller, Part 10: Ground Check

Опубликовано: 16 Октябрь 2024
на канале: Board To Bits Games
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Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

In this video, we're refining our jump action by checking to confirm if the character is grounded, using a basic Raycast to check for colliders directly underneath the character's collider.

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