In this tutorial I introduce a brand-new series centered around creating a true-first-person shooter using a metahuman as your character. We're going to implement all the usual movements and their associated animation, including making our character look around, crouching, jumping, and directional movement, a weapons system, and a free-aiming system like the aiming deadzone system in Arma.
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Part 1: • How To Make A True First-Person Shoot...
Part 2.1: • How To Make A True First-Person Shoot...
Part 2.2: • How To Make A True First-Person Shoot...
Part 3: • How To Create Your Own First Person A...
Part 4.1: • How To Make A True First-Person Shoot...
Part 4.2: • How To Make A True First-Person Shoot...
Part 5: • How To Create A Weapons System With S...
Part 6: • How To Make A True First-Person Shoot...
Part 7: • How To Draw A Line Trace From The Bar...
Part 8: • How To Make A True First-Person Shoot...
Part 9: • How To Make A True First-Person Shoot...
Part 10: • How To Set Up Directional Movement - ...
Part 11: • How To Set Up Switching Between Weapo...
Part 12: • How To Make A True First-Person Shoot...
Part 13: • How To Make A True First-Person Shoot...
Timestamps:
0:00 - Intro
3:11 - Project Creation and Set-up
13:36 - Outro