How To Make A True First-Person Shooter in Unreal Engine 5 - Part 1: Intro and Project Set-up

Опубликовано: 13 Октябрь 2024
на канале: Pitchfork Academy (MizzoFrizzo & Co.)
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In this tutorial I introduce a brand-new series centered around creating a true-first-person shooter using a metahuman as your character. We're going to implement all the usual movements and their associated animation, including making our character look around, crouching, jumping, and directional movement, a weapons system, and a free-aiming system like the aiming deadzone system in Arma.

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Part 1:    • How To Make A True First-Person Shoot...  
Part 2.1:    • How To Make A True First-Person Shoot...  
Part 2.2:    • How To Make A True First-Person Shoot...  
Part 3:    • How To Create Your Own First Person A...  
Part 4.1:    • How To Make A True First-Person Shoot...  
Part 4.2:    • How To Make A True First-Person Shoot...  
Part 5:    • How To Create A Weapons System With S...  
Part 6:    • How To Make A True First-Person Shoot...  
Part 7:    • How To Draw A Line Trace From The Bar...  
Part 8:    • How To Make A True First-Person Shoot...  
Part 9:    • How To Make A True First-Person Shoot...  
Part 10:    • How To Set Up Directional Movement - ...  
Part 11:    • How To Set Up Switching Between Weapo...  
Part 12:    • How To Make A True First-Person Shoot...  
Part 13:    • How To Make A True First-Person Shoot...  

Timestamps:

0:00 - Intro
3:11 - Project Creation and Set-up
13:36 - Outro