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Tutorial/Code along on how to implement an advanced spawn system to spawn actors or characters. This system is made to take the ground level into account and also works on uneven terrain or stairs.
The AI will also patrol within the bounding box of the spawn point and it is made highly re-usable.
I originally uploaded this video on my now abandoned experimental YouTube channel 2 years ago, but since it was well received I decided to bring it over here. Even with newer version of unreal engine everything should still work the same.
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Timecodes:
0:00 Intro
0:58 Creating the spawn point
4:16 Adjusting spawn height to match ground level
8:54 Creating simple patrolling AI
16:56 Notify spawn point on enemy death
21:27 Adjusting Enemy properties
24:19 Result
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