Hey everyone! Today we're looking at saving nested scriptable objects in Unity. Specifically using that to save our inventory disposition. Enjoy!
Note: The persistentDataPath on a Mac is written into the user Library folder. (This folder is often hidden.) In recent Unity releases user data is written into ~/Library/Application Support/company name/product name. Older versions of Unity wrote into the ~/Library/Caches folder, or ~/Library/Application Support/unity.company name.product name. These folders are all searched for by Unity. The application finds and uses the oldest folder with the required data on your system.
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Magic bar and Powerup Sprites:
https://drive.google.com/open?id=1Qlh...
Bow and Arrow Sprites:
https://drive.google.com/drive/folder...
Ogre Sprite:
https://drive.google.com/open?id=1KAW...
Door Sprite: https://drive.google.com/file/d/1EdOM...
Project git link: https://github.com/mistertaftcreates/...
Bit script font link: https://opengameart.org/content/bitsc...
Ryan Hipple's talk:
• Unite Austin 2017 - Game Architecture...
Richard "Superpig" Fine's talk:
• Unite 2016 - Overthrowing the MonoBeh...
Modified Sprite: https://drive.google.com/file/d/1Jg_l...
Tiled: https://thorbjorn.itch.io/tiled
Tiled2Unity: http://www.seanba.com/tiled2unity
Art Assets: https://opengameart.org/content/zelda...
Unity: http://unity3d.com
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