Save Time with Procedural Modeling - Part 3

Опубликовано: 19 Март 2025
на канале: Autodesk Media & Entertainment
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This series focuses on creating assets procedurally in 3ds Max to enable quick iterations when changes arise. In this video, ‪@paulneale‬ continues using Open Shading Language (OSL) to create dynamic and portable textures across software, allowing you to easily edit and randomize game assets, such as stones and moss.

🗣️ Join Paul Neale on Discord for an Ask Me Anything on the series on June 20th at 11AM PT: https://autode.sk/ask-me-anything

👉 Learn more about game development solutions: https://autode.sk/game-dev-solutions
👉 Try 3ds Max free for 30 days: https://autode.sk/3dsmax-free-trial

#3dsmax #gameassets #gamedevelopment