In this video, i'm teaching you to make a material node for Range Game Engine, (this is upgraded than upbge, and was based in blender 2.79)
principled bsdf shader is a shader with many configs for blender's materials, this controls metallic, roughness, emissions and reflections...etc, this settings can be implemented on blender bge 2.79, upbge 2.5 and range game engine...
in the future i'll make a video teaching to do sub-surface-scattering, only if i improve myself on it....
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