NEW Unreal Engine C+'+ tutorial PART 1: Introduction to C++ Workflow

Опубликовано: 27 Октябрь 2024
на канале: AlenLoebUE4
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I want to thank everyone for supporting me on my way through making these tutorials. To make my tutorials better I would like to ask you to write comments on these next videos with critics about my tutorials. I won't ignore them. I have a strong soul so you can write both negative and positive things about my videos; it won't break me down. But without any threatening comments or anything like that, please ;).

A quick revision:
C++ is supposed to be way better in difficult calculations, that happens very often. You can find such things in:
Shooting
Changing parameters of dynamic material instances
Array sorting algorythms
Perlin noise calculations
AI behaviour code ...

Classes can be used to create custom blueprint "structures" (I said in the video) or "formats" so that all blueprints of that same class have exact same somponents, variables, events and functions available. This can come handy with event dispatchers too.

There are 2 file types in a class:

.H FILE: In here you create variables, functions, events, components, etc.
.CPP FILE: In this file you write all logic for functions, that can change components, variables, trigger events. This is basically Event graph and Contruction script in one.