UE5 C++Tutorial - Minecraft like Voxel Terrain Generation : Part 6 Vertex Colors & Add/Remove Blocks

Опубликовано: 19 Март 2025
на канале: CodeBlaze
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Pull Requests :-
Refactoring - https://github.com/BLaZeKiLL/UE5Voxel...
Runtime Modification - https://github.com/BLaZeKiLL/UE5Voxel...

Issues :-
Rotated UV - https://github.com/BLaZeKiLL/UE5Voxel...
2D Heightmap Issue - https://github.com/BLaZeKiLL/UE5Voxel...

UE5 Source Code - https://github.com/BLaZeKiLL/UE5Voxel...
UE4 Source Code - https://github.com/BLaZeKiLL/UE4Voxel...

Timestamps :-
00:00 - Introduction
00:41 - Github Issues
01:36 - Refactoring
02:11 - Vertex Colors
03:40 - Runtime Introduction
04:53 - Blueprint Function Library
05:50 - Voxel Function Library Definition
06:57 - Voxel Function Library Implementation
11:52 - Chunk Base Definition
14:49 - Chunk Base Implementation
18:29 - Player Blueprint Line Cast
23:14 - Player Blueprint Voxel Modification
29:15 - Outro

CBSL is a unity library that contains reusable generic components, utils & frameworks that I develop while working on my projects
Give it a look at - https://cbsl.netlify.app/

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#unrealengine
#ue4
#ue5
#voxel
#minecraft
#gamedevelopment
#programming