Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!
Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!
Please feel free to ask questions, I am always willing to help when needed!
If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
/ brentaureli
source: https://github.com/BrentAureli/SuperM...
I am using this new android application called 'Pyoopil' to publish both my LibGDX courses.
Pyoopil is a course delivery platform that allows you to engage and collaborate with your peers and mentors via chat channels.
Along with taking both my courses in the app you can chat with me in real time. You can also engage with each other via chat channels around the course.
Here is the link to the app on Google Play:
https://play.google.com/store/apps/de...
Kindly use the following access codes to enroll into both courses:
487508 for "LibGDX - How To Code Games: Flappy Bird"
194e65 for "LibGDX : Creating Super Mario Bros"